Gzdoom wads3/22/2023 ![]() Bypassing a first impression of "What's that (good graphics, but surely not for Doom !!!)ĭownload N° Toms Road | Toms Gailitis | Map01 - Map11 | J| Release here: July 17, 2006 He tried to make levels, but his levels were as horrible as his graphics. "graphist" (?!?) and he worked with Justin for Doom2099 and XMAS Doom II. Guess that he has tried to complete the set of 25 maps made by Justin Jeff Lockhart made nothing else than pure shit !!! Plus: the levels are really horribly architectured, the gameplay is atrocious. ![]() It's just a prequel of an unfinished work. This set of map should be played until Map24. I edited it, so that you WILL (perhaps) enjoy this new version. Original version was an unplayable mess, very badly commented by theĬommunity, full of bugs and errors, and with missing stuff. This is a heavily modified version (the maps weren't changed, but debugged and modified when needed). Lockart | Map01-Map30 | | Release here: Sept 03, 2006ĭOOMII TC WITH 30 LEVELS, NEW MONSTERS, AND A CUTSCENE! (Map01-24: Justin Madigan, Map25-30: Jeff Lockhart) More comments in the html file.ĭownload N° Doom 2099 | J. Warning: you will need an addon containing the textures of Doom I missing in Doom II: Doom1_2 by Paulo, or Wads1to2 by me, because I compiled the 2 previous maps (made for Doom 1 ) and the 7 other ones (made for Doom 2) of the Purgatory Series. Read my review made on the html file for more comments. More would have been absolutely not a good idea. The architecture is simply perfect, without too much details, butĮfficient and pleasant. Your skill at a point that you probably didn't imagine before. But it's not insane, oh no! It's simply pushing ![]() Thus, this is anĪbsolute masterpiece, the masterpiece of the past 10 years. But this set of maps was made by Slade just before being a member of "Q Studios"Īnd he had to cut off his work on it by lack of time. James Wilson (aka Slade) is the well known mapper of the game released by Apogee Software: Blood. Particulary with the "Define" declaration in "HIRESTEX".ĭownload N° Purgatory | James Wilson | Map09-Map15 + Map31 & Map32 | Sept 1995 | Release here: Oct 23, 2006 Skies in case of the use of an addon having already skies declared, New version is a correction of a stupid bug making unavailable the The skies are made (or modified) by me and optimized for Gzdoom (the new entry "HIRESTEX" has been added, so that they are now displayed correctly)Īnd/or collection of works provided by differents authors (for example: Without having to change anything else than the level of the maps). Made for Doom I with the Iwad Doom II, but the main purpose was toĪllow to play converted wads (made originally for Ultimate Doom, To Doom II, so that you are able to play wads made for or convertedįrom Doom I to Doom II. It gives new graphics (sprites, textures) without any extravaganza, new sounds (cool) and new skies ![]() Made by Paulo ("Doom1_2.wad") giving all the missing textures of Is a compilation of "JiveTex.wad" & "JiveSnd.wad" plus the addon 20, 2006Īddon made on May 2001 because I was tired and not happy with all the sounds, sprites, textures, etc. I) 5967 Kb (available at only)ĭownload N° Wads1to2 | Jive | 2001-2006 | Release here: Nov. ![]()
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